As Blake, you are the leader of a crack military squad. Some time ago, a scientific station in Antarctica sent out a distress signal and were never heard from again. Your team has been sent to investigate, but it quickly becomes apparent that some ... thing ... is not quite what it seems. The game takes up the story at the end of John Carpenter's 1982 cult classic. Paranoia quickly becomes another character in the game, as your squad begins to view one another, and you, with increasing suspicion. Prove your continuing humanity to your comrades, but keep one hand on your gun, because any one of them might be The THING.
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